16 APR 2018 by ideonexus

 Euclid's Elements as a Game

"If video games had been around in 350 BC, Euclid would have made a video game," Devlin told me. The thirteen books of Euclid's Elements would have been the supplemental material, a PDF file that you could read if you wanted to. "People think I'm joking—I absolutely mean that. Euclid would not have written a textbook, he would have designed a video game." Peek at any of his proofs, Devlin said, and you'll quickly find that the great Greek mathematician, often called the father of geometry, ...
Folksonomies: mathematics classics gaming
Folksonomies: mathematics classics gaming
  1  notes
 
16 APR 2018 by ideonexus

 Teachers Must Put Themselves in the Student's Place

According to Devlin, teachers have a responsibility to learn about kids' interests. "It's not the students' responsibility to put themselves in our place. As teachers, it's our responsibility to put ourselves in the students' place. And if they are in a digital world, where they will invest many hours solving difficult, challenging problems in a video game, it would be criminal if we didn't start where they are and take advantage of the things they want to do. That's the world they live in, t...
Folksonomies: teaching gaming engagement
Folksonomies: teaching gaming engagement
  1  notes
 
10 FEB 2018 by ideonexus

 The Thermian Argument

So there's a bad habit people have gotten into. It's nothing new, but it's become more and more common. It goes like this: Critic: Hello. This is Folding Ideas. I recently watched the anime Women Getting Ripped Apart by Orcs and was, you know, disturbed by the seeming perverse glee the way the show takes the frequent and excessive dismemberment of its female cast members. In fact, the entire purpose of the show seems to be little more than showing women being brutally violated by orcs. Mino...
  1  notes
 
21 JUN 2014 by ideonexus

 A good game keeps you at the edge of your ability

As you successfully lock in Tetris puzzle pieces, you get three kinds of feedback: visual—you can see row after row of pieces disappearing with a satisfying poof; quantitative—a prominently displayed score constantly ticks upward; and qualitative—you experience a steady increase in how challenging the game feels. This variety and intensity of feedback is the most important difference between digital and nondigital games. In computer and video games, the interactive loop is satisfyingly...
Folksonomies: gamification
Folksonomies: gamification
  1  notes
 
26 AUG 2013 by ideonexus

 Starcraft and Neuroplasticity

Prior experimental investigation of the cognitive consequences of video gaming provides evidence that cognitive and perceptual changes occur in those who transition from non-gamers to gamers. Specifically, training on action games (e.g., first-person, fast paced, kill-or-be-killed situations) has been linked to enhanced core perceptual processing [10], [11]. Action video game novices assigned to action video game training experience a number of benefits, including higher contrast sensitivity ...
  1  notes

Design of an experiment to determine if the realtime strategy game improves cognition.

29 MAY 2012 by ideonexus

 Seckilling

  秒杀
Folksonomies: mandarin
Folksonomies: mandarin
   notes

Chinese term for when two people are playing a video game and one kills the other before they even have the chance to act. Also can refer to people snapping up a good deal at the store, leaving others with not-so-good deals.